Hex

Hex is going to have the most spellbinding and gut-wrenching Adventures

spotlight_01_1985_000_cover_300px.jpg - 54.1 KB By Michael L. Fleisher

From DC Spotlight #1 (1985)

It was some years ago while I was a sophomore in high school that Mr Moody taught us about the primordial soup. When the Earth was young, you see, the seas were filled with a rich mixture of the molecules needed for the beginnings of life. All they needed was that bolt from the blue to set them fermenting and crackling and combining to form the first amino acids, those basic building blocks of life. When I reflect on how Hex began, I recall Mr Moody and his primordial soup. because, you see,   Hex arose from my own, personal primordial soup, a volatile brew of concepts and half-formed ideas that were just waiting to be energized by a bolt from the blue.  

spotlight_01_1985_017_150px.jpg - 16.3 KB The first element in my soup was my lifelong love of westerns, whether they'd be blessed and westerns like Shane and The Wild Bunch, or non-western westerns like Outland and The Empire Strikes Back. And for a long time I'd been wanting to write about about a bleak, war-torn world with civilized moral values are dead; where government has collapsed and anarchy prevails; where death can rain from the sky or slither forced from the bowels of the Earth; and where, when the going gets hairy there are no hordes of costume flying men-or women either for that matter-to haul your keester out of the fire.  

Oh, yes, And there is one more thing. An awful lot of modern comics have become too much like soap operas for my taste. Between you and me, it's gotten to the point where I find myself itching for some good old fashioned fights.   

So there it was, the primordial broth, just waiting to be struck by that lightning bolt. And when it came, it came in the form of, of all things, a logo design!   

spotlight_01_1985_018_150px.jpg - 21.3 KB Now, wait a minute! you're thinking. This guy can't fool us, logo design is commissioned aftera new series is conceived, not before!   

And you're right to think that-at least you'd be right to think it most of the time. In the case of Hex, however, it was the logo that came first and the series that came afterwards. Because one afternoon, in a time when the primordial soup was little more than a half-conceived recipe percolating silently in my subconscious Ed Hannigan-who is easily one of the most brilliant designers ever to work in comics-ambled into DC with a dazzling logo design he had just created in hand-painted in was violet and hot pink. Ed whose services are in continual and constant demand at DC, had not been asked to design any such logo and had no expectation  whatever of ever being paid for it. It was certainly electrifying, but it was suitable for no DC magazine then being published, least of all DC's soul surviving Western, Jonah Hex.   

"Ed, it's gorgeous" I said admiringly. "but what is it for?"   

"I don't know" said Ed with a kind of half-apologetic shrug. " but I really like the name and I thought maybe,well,  I just thought you might be able to use it for something."   

And that's when-Ka-ZAAAAT-the lightning hit!   

"hey!" I explained "Wait a minute! What if a Western gunslinger called Hex were somehow catapulted into a future post-holocaust world where-"   

"Uh, wait a minute." stammered Hannigan, hastily lowering himself into a chair and looking, between you and me, just a trifle pale. "I think I may need a few seconds to think this over."   

Well ok, so he needed a few seconds to think it over. But by that time he was hooked! And the next time I saw Ed Hannigan, he handed me a sheet of drawings of fabulous futuristic landscapes, vehicles, and proposed supporting characters for the new Hex series. We who write and draw Hex will forever and always be grateful to Ed.   

spotlight_01_1985_019_150px.jpg - 26.8 KB But if it was Ed Hannigan who provided the initial inspiration for Hex and took those crucial first steps towards giving the project it's wholly singular look, it is a young awesomely talented newcomer named Mark Texeira who has given unstintingly of his labour and boundless enthusiasm to make Hex a stunning visual feast for the eye and the mind. By the time you read these words only Hex #1 will have appeared on the stands, but nearly a half-dozen additional issues will have been fully written and drawn. You may take my solemn word for it that each one of these succeeding issues will surpass, in sheer artistry and technical brilliance, the one that preceded it. Hex represents Mark Texeira's first stint on a regular monthly series, and I fully believe this series is destined to make him a star.   

As Hex #1 opens, our gunfighter protagonist has been suddenly and mysteriously abducted through the time barrier by a power-mad villain whoose hobby is "collecting" soldiers and fighting men from the various bygone eras of history and pitting them against one another in deadly massed battles and man-to-man combats. The nuclear war that took place only a few short years ago reduced most of modern civilization to rubble, transforming the North American continent into a series of sun-parched wastelands, regions of runaway mutation, and islands of decadent civilization where only the strong and ruthless survive. Everywhere there are weird subcultures and bizarrely mutated creatures spawn by the fallout that accompanied the holocaust. Nihilistic motor-gangs in cannibalized vehicles prowl vast spaces between civilized outposts, pillaging, looting, and trafficking and that rarest and most sought-after commodity of all: water uncontaminated by nuclear waste.   

Escaping from this 21st century captor shortly after his abduction, Hex becomes a fugitive and Wanderer in this apocalyptic new world. In the process, he's going to have some of the most spellbinding and gut-wrenching Adventures ever to appear between the covers of a comic magazine. All of us who've have poured our souls into Hex hope that you'll be there to make the journey with us.  

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Hex #1 ()
Cover to Hex 01 Michael Fleisher (w), Mark Texeira (a), Klaus Janson (cover).
Once Upon a Time... In the West?!? Jonah wakes up in a saloon and before he can clear his head finds himself in a gun fight with El Papagayo, The Mexican bandit... then things take an even worse turn as Jonah realises he ain't in the old west any more; he's on the run in post-apocalyptic Seattle.

Hex #2 ()
Cover to Hex 02 Michael Fleisher (w), Mark Texeira (a), Mark Texeira and Klaus Janson (cover).
Can She Bake a Cherry Pie? Reinhold Borsten brought Hex to the future and isn't going to let him get away, so Hex is going to having to team up with some soldiers from the Vietnam war in a desperate effort to survive against a giant war wheel and robot-hound filled future...

Hex #3 ()
Cover to Hex 03 Michael Fleisher (w), Mark Texeira and Carlos Garzon (a), Denys Cowan and Klaus Janson (cover)
The Lotus Eaters! Hex find the resident of a town are down right dangerous. Helpful stranger Barnaby Blossom offers to help, but riding shotgun on his hovercraft soon proves not such an easy ride...

Hex #4 ()
Cover to Hex 04 Michael Fleisher (w), Ron Wagner and Carlos Garzon (a), Mark Texeira and Klaus Janson (cover).
Worms Hex's piloting skills are little more than zero. The members of the Conglomerate gang and Reinhold Borsten are on his trail. Perhaps Stiletta is the friend he needs...

Hex #5 ()
Cover to Hex 05 Michael Fleisher (w), Mark Texiera and Carlos Garzon (a).
The Seattle Chain Saw Massacre Hex wants out of 2050 and back to his own era, so enlists Stileta help him break into Borsten lab in the Seattle Needle. The first step in their plan: lay their hands on some future currency without ending up dead.

Hex #6 ()
Cover to Hex 06 Michael Fleisher (w), Mark Texeira and Carlos Garzon (a)
The Soames Conspiracy Hex and Stiletta get a history lesson about how the water purification chemical Soames became the currency of the future. The Conglomerate intend to protect their monopoly, and want Hex to help.

Hex #7 ()
Cover to Hex 07 Michael Fleisher (w), Mark Texeira and Carlos Garzon (a).
Ravages of Time! Hex has infiltrated Borsten's base in the Needle, but to take the time machine back to his own era he's going to have to battle a private army made of warriors from across time...

Hex #8 ()
Cover to Hex 08 Michael Fleisher (w), Ran Wagner and Carlos Garzon (a), Denys Cowan and Dick Giordano (c).
The Shooting Gallery When his escape craft runs out of fuel Hex has to wander to the nearest town to buy some. When some locals relieve him of all his soames Hex has to use his skill as a marksman to make a quick profit... and to keep himself alive.

Hex #9 ()
Cover to Hex 09 Michael Fleisher (w), Mark Texeira, Carlos Garzon and Pablos Marcos (a), Mark Texeira and Pablos Marcos (c)
Day of the Cyborg! Hex's attempt to drown his sorrow is interrupted by some heavy out to relive him of his soames and his life. Flame, a musician in the bar helps out then leaves for the serenity of Elysian Meadows. When Hex finds Flame's guitar he decided to follow and return it to him, but discovers that no good dead goes unpunished...

Hex #10 ()
Cover to Hex 10 Michael Fleisher (w), Ron Wagner and Carlos Garzon (a), Mark Texeira and Carlos Garzon (c)
The Sin Killers Hex is hired to retrieve a young women from the clutches of a anti-sin cult that worships a mass murderer. Guest appearances from Element Lad, Dawnstar, Superboy, and Shadow Lass.

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Hex #11 ()
Cover to Hex 11 Michael Fleisher (w), Mark Texeira and Carlos Garzon and Pablos Marcos (a), Denys Cowan and Dick Giordano (c)
Night of the Bat Hex is taken to New York City by some so-called friends and tasked to track down a caped crusader who they say assaulted Stiletta. Learn the origin of Batman 2050!

Hex #12 ()
Cover to Hex 12 Michael Fleisher (w), Mark Texeira and Carlos Garzon (a).
Siege of the Terminators Hex and Batman work together to cheat death and decide that perhaps they have been set up by THE COMBINE... who have GIANT ROBOTS and Stiletta.

Hex #13 ()
Cover to Hex 13 Michael Fleisher (w), Mark Texeira and Carlos Garzon (a), Denys Cowan and Rick Magyar (c).
The Dogs of War The Hunt for Stiletta leads Hex to the Kit Kat Club via the cannibal's kitchen. Little does Hex know the Dogs of War have been set loose.

Hex #14 ()
Cover to Hex 14 Michael Fleisher (w), Mark Texeira and Carlos Garzon (a).
Gladiator A drugged Stiletta is being forced to take part in cage-fights and could end up with a dangerous cyber implant if she starts loosing. Elsewhere in New York Hex is shooting his way though the underworld to find her.

Hex #15 ()
Cover to Hex 15 Michael Fleisher (w), Keith Giffen and Carlos Garzon (a).
Chain of Doom Hex and Stiletta are reunited and on the path of an alien from the future who may hold the key for Hex getting back to his own era. The trail leads them to a mining camp and a confrontation with THE CHAIN! Plus the legendary Keith Giffen takes on art duties.

Hex #16 ()
Cover to Hex 16 Michael Fleisher (w), Keith Giffen and Carlos Garzon (a), Denys Cowan and Carlos Garzon (c).
The Slayer and the Slave! He might be captured and forced to join the slave gang, but Hex isn't going to let that stop him. Stiletta is just as motivated to fight her way to Hex.

Hex #17 ()
Cover to Hex 17
The War with the Xxggs Aliens from the even more future future attack, the Dogs of War release the slaves, Hex and Stiletta join the fray, and someone makes a heroic sacrifice to save Earth.

Hex #18 ()
Cover to Hex 18 Michael Fleisher (w), Keith Giffen and Carlos Garzon (a).
Thanksgiving Hex and Stiletta are on their way across a snow-covered countryside to Thanksgiving dinner with friends when they come under fire. Injured, Hex slips in and out of consciousness reliving events from his past and coming face to face with his future.